Serious Games and Motor Learning (Articolo, 2013) [WorldCat.org]
passa ai contenuti
Serious Games and Motor Learning Anteprima di questo documento
ChiudiAnteprima di questo documento
Verifica in corso…

Serious Games and Motor Learning

Autore: Josef Wiemeyer Appartenenza: Technische Unversität Darmstadt, Germany; Sandro Hardy Appartenenza: Technische Unversität Darmstadt, Germany
Edizione/Formato: Capitolo Capitolo : Inglese
Sommario:
Digital games in general require fine motor skills, i.e., operating the computer mouse, the keyboard, the touch-screen, or a joystick. With the development of new gaming interfaces, the performance of whole-body movements became possible to control a game. This opens up new lines of application, e.g. improving motor skills and motor abilities. The most important question is whether and how virtual game-based  Per saperne di più…
Voto:

(non ancora votato) 0 con commenti - Diventa il primo.

Altri come questo

Trova una copia online

Collegamenti a questo documento

Trova una copia in biblioteca

Non è stato possibile avere informazioni sulle biblioteche che possiedono questo documento

Dettagli

Tutti gli autori / Collaboratori: Josef Wiemeyer Appartenenza: Technische Unversität Darmstadt, Germany; Sandro Hardy Appartenenza: Technische Unversität Darmstadt, Germany
ISBN: 9781466636743
Pubblicazione:Serious Games and Virtual Worlds in Education, Professional Development, and Healthcare; ISR.gif; Chapter 13; p. 197-220
Nota sulla lingua: English
Identificatore univoco: 5007502069
Riconoscimenti:

Sinossi:

Digital games in general require fine motor skills, i.e., operating the computer mouse, the keyboard, the touch-screen, or a joystick. With the development of new gaming interfaces, the performance of whole-body movements became possible to control a game. This opens up new lines of application, e.g. improving motor skills and motor abilities. The most important question is whether and how virtual game-based perceptual-motor training transfers to real motor tasks. Theory distinguishes between specific motor skill learning and generic motor ability improvement. Existing evidence shows that the improvement of motor abilities (e.g., balance) is possible by particular exergames while the improvement of motor skills (e.g., basketball throw) depends on several moderators like accuracy of the interface and correspondence of virtual and real tasks. The authors conclude that there are two mechanisms of transfer, located at the elementary and fundamental perceptual-motor level and at the cognitive level. Current issues for technology comprise adaptivity, personalization, game mastering, accuracy of interfaces and sensors, activity recognition, and error detection.

Commenti

Commenti degli utenti
Recuperando commenti GoodReads…
Stiamo recuperando commenti DOGObooks

Etichette

Le etichette di tutti gli utenti (3)

Vedi le etichette più popolari come: lista di etichette | nuvola di etichette

Conferma questa richiesta

Potresti aver già richiesto questo documento. Seleziona OK se si vuole procedere comunque con questa richiesta.

Chiudi finestra

Per favore entra in WorldCat 

Non hai un account? Puoi facilmente crearne uno gratuito.